Abstract. We develop and test a theoretical model that explains how collective psychological ownership—shared feelings of joint possession over something—emerges within new creative teams that were launched to advance one person’s (i.e., a creative lead’s) preconceived idea. Our model proposes that such teams face a unique challenge—an initial asymmetry in feelings of psychological ownership for the idea between the creative lead who conceived the idea and new team members who are beginning to work on the idea. We suggest that the creative lead can resolve this asymmetry and foster the emergence of collective psychological ownership by enacting two interpersonal behaviors—help seeking and territorial marking. These behaviors build collective ownership by facilitating the unifying, centripetal force of team identification and preventing the divisive, centrifugal force of team ownership conflict. Our model also proposes that collective ownership positively relates to the early success of new creative teams. The results of a quantitative study of 79 creative teams participating in an entrepreneurship competition provided general support for our predictions, but also suggested refinements as to how a creative lead’s behavior influences team dynamics. The findings of a subsequent qualitative investigation of 27 teams participating in a university startup launch course shed additional light on how collective ownership emerges in new creative teams launched to advance one person’s idea.
Knight, A. P., & Baer, M. (2014). Get up, stand up: The effects of a non-sedentary workspace on information elaboration and group performance. Social Psychological and Personality Science, 5, 910-917.
Abstract. Non-sedentary work configurations, which encourage standing rather than sitting in the course of work, are becoming increasingly prevalent in organizations. In this article, we build and test theory about how non-sedentary arrangements influence interpersonal processes in groups performing knowledge work—tasks that require groups to combine information to develop creative ideas and solve problems. We propose that a non-sedentary workspace increases group arousal, while at the same time decreasing group idea territoriality, both of which result in better information elaboration and, indirectly, better group performance. The results of an experimental study of 54 groups engaged in a creative task provide support for this dual pathway model and underscore the important role of the physical space in which a group works as a contextual input to group processes and outcomes.